
If the feat is completed, he won't bother the player again, at least not until the next one of hundred stages.Īlthough the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr.
#ULTRA BALLOON ARCADE FULL#
Yep, there's full frontal stone age nudity in this game. As soon as he is in free fall, the ship gets equipped with a special gun to shoot away his loincloth. There's a cure for that, though, by pulling the rug out from under him. He walks around over the blocks and keeps throwing pieces of garbage at the player, that can't hurt him directly but serve as obstacles for the ball.

#ULTRA BALLOON ARCADE SERIES#
The Prehistoric video game series went by the same name in Korea). The player gets a constant adversary with the eponymous caveman (Goindol literally means dolmen in Korean and is often used to indicate anything neolithic. It also contains a lot of elements one would rather expect to see on a Pinball table, like rubber bands, targets and holes. A fast-paced Breakout clone, it incorporates many of the improvements first introduced by Arkanoid, like a gun powerup or indestructible blocks. Goindol was one of the first arcade games developed in Korea, and at the same time the first one to get exported to the international market. This company has nothing to do with the SunA that's introduced here. There was another technology based (completely unrelated to arcade machines) company named Suna, was renamed to We Corporation in 1998 2. In the late 90s, they started building more and more gambling machines rather than "real" games, a business which completely took over from 2000 on. Like with many early companies, not all of their products are completely original, though they copied to a somewhat lesser degree than most developers at the time. Nonetheless, there's a bunch of their games left that are hardly known at all, though at least minimal information is available for arcade games at the Korean games rating board. One of the very first Korean arcade game manufacturers, their game library is comparatively well preserved and available for western gamers, mainly thanks to the MAME project and the fact that export of arcade games was undertaken from the beginning, while the home market remained very seclusive until the mid-90s.
